Submitted by Maria.Kapsalaki on Wed, 06/18/2014 - 15:12
This paper presents an overview of crowd simulation models, their limitations, and an alternative agentbased approch. First we introduce several methods and then we focus on two widely used and validated simulation tools that use grid-based models. We discus the artifacts that these models introduce regarding the way they treat the space and the implication that this has in the movement of the agents during the simulation. We also describe the limitations that current commercial software tools have in terms of simulating human psychology and physiology.