If the information generated through building simulations is to reach and influence building and design professionals it is necessary to present it in an accessible format. Most simulation programs are not sufficiently friendly for use by those who do not have specialised training. The processes involved in obtaining the information do not sufficiently reflect the usual methods of accessing information employed by designers. Many aspects of the Macintosh-based HyperCard make it well suited to the project-based contextual nature of the design process. An example of a stack being developed which provides information about window design, orientation and shading will be used to demonstrate and describe the potential of HyperCard.
The use of hypercard as a medium for communicating information to design professionals
![](https://www.aivc.org/sites/default/files/default_images/default_image_5.png)
Year:
1993
Bibliographic info:
Building Simulation, Australia, 1993, p. 33-38